Grades are a hygiene check, not a security guarantee.

Claude Code, Skill

Unity Multiplayer Agent Skills

Unity Multiplayer Agent Skills, a skill listed in the PlugVet directory.

Compatibility: Not stated.

Grade B

Minor issues only, no Medium or High. Worth a quick look at the findings below before installing.

Graded by PlugVetRubric v2

Not a guarantee. A hygiene check of the source at the commit shown, not a security audit.

Rescanned at commit 220a09cbfec7, unchanged since the check below.

NETWORK_NO_FIXED_HOST SECRETS_PATH_DOTENV

Why this grade

  • NETWORK_NO_FIXED_HOST Low

    Makes a network call whose host is not written as a fixed address.

    SKILL.md, line 45 WebGL builds cannot use raw TCP/UDP sockets, cannot use C# threads, and cannot host servers. All networking must go through WebSocket (or WebRTC). In production, HTTPS pages requir

  • SECRETS_PATH_DOTENV Low

    Mentions a .env file.

    .gitignore, line 18 .env

Any High, or two or more Medium findings, give D. One Medium gives C. Low findings or a security Note give B. Each code names a finding behind the letter.

Grades are a hygiene check of the source at the commit shown, on the date checked, not a security audit or a guarantee. The free directory grades are automated. Before release, a PlugVet engineer reviews every paid report and any grade we hold back, including all F grades, against the source code and the evidence we quote.

What was checked

Plain notes from the hygiene checks.

  • Permissions

    Pass

    No shell or command execution found, and no extra permission was declared.

  • Install and update

    Pass

    No install-time script found, and dependencies are pinned or absent.

  • Network

    Concern

    can reach a host that is not written as a fixed address.

    NETWORK_NO_FIXED_HOST

    SKILL.md, line 45

    WebGL builds cannot use raw TCP/UDP sockets, cannot use C# threads, and cannot host servers. All networking must go through WebSocket (or WebRTC). In production, HTTPS pages requir

    assets/unity-websocket-client.cs, line 75

    _ws = new WebSocket(ServerUrl);

    assets/unity-websocket-client.cs, line 227

    _ws = new WebSocket(ServerUrl);

    Show more

    references/architecture-patterns.md, line 154

    | **Unity Transport (UTP)** | Low-level transport | UDP (native) + WebSocket (WebGL) |

    references/architecture-patterns.md, line 161

    A single server process can accept both UDP (native) and WebSocket (WebGL) clients:

    references/colyseus-integration.md, line 21

    - Transport: WebSocket (works on all Unity platforms including WebGL)

    references/nakama-integration.md, line 111

    // 3. ISocket - real-time WebSocket (matches, matchmaking, chat)

    references/performance-optimization.md, line 286

    - Use WebSocket (persistent connection) instead of HTTP polling

  • Secrets

    Concern

    reads a credential or environment file.

    SECRETS_PATH_DOTENV

    .gitignore, line 17

    # Environment

    .gitignore, line 18

    .env

  • Agent instructions

    Pass

    No instruction to ignore earlier instructions or to hide a step.

  • Obfuscation

    Pass

    No encoded or minified payload found.

  • Licence

    Pass

    A licence file is present (LICENSE).

  • Maintainer activity

    Pass

    The latest commit is within the last 365 days.

Note

Hygiene check of commit 220a09cbfec7. can reach a host that is not written as a fixed address. reads a credential or environment file.

Date and source

Date checked:

View source

github.com

Commit graded: 220a09cbfec7afa7dd7bb24cbd17fc1f5f88b8c1

This link goes to the original host. PlugVet does not host or check what you download from there, and installing it is your own decision and risk.

Read how this letter is chosen