Claude Code, Skill
Unity Multiplayer Agent Skills
Unity Multiplayer Agent Skills, a skill listed in the PlugVet directory.
Compatibility: Not stated.
Grade B
Minor issues only, no Medium or High. Worth a quick look at the findings below before installing.
Not a guarantee. A hygiene check of the source at the commit shown, not a security audit.
Rescanned at commit 220a09cbfec7, unchanged since the check below.
NETWORK_NO_FIXED_HOST SECRETS_PATH_DOTENV
Why this grade
- NETWORK_NO_FIXED_HOST Low
Makes a network call whose host is not written as a fixed address.
SKILL.md, line 45
WebGL builds cannot use raw TCP/UDP sockets, cannot use C# threads, and cannot host servers. All networking must go through WebSocket (or WebRTC). In production, HTTPS pages requir - SECRETS_PATH_DOTENV Low
Mentions a .env file.
.gitignore, line 18
.env
Any High, or two or more Medium findings, give D. One Medium gives C. Low findings or a security Note give B. Each code names a finding behind the letter.
Grades are a hygiene check of the source at the commit shown, on the date checked, not a security audit or a guarantee. The free directory grades are automated. Before release, a PlugVet engineer reviews every paid report and any grade we hold back, including all F grades, against the source code and the evidence we quote.
What was checked
Plain notes from the hygiene checks.
Permissions
Pass
No shell or command execution found, and no extra permission was declared.
Install and update
Pass
No install-time script found, and dependencies are pinned or absent.
Network
Concern
can reach a host that is not written as a fixed address.
NETWORK_NO_FIXED_HOST
SKILL.md, line 45
WebGL builds cannot use raw TCP/UDP sockets, cannot use C# threads, and cannot host servers. All networking must go through WebSocket (or WebRTC). In production, HTTPS pages requir
assets/unity-websocket-client.cs, line 75
_ws = new WebSocket(ServerUrl);
assets/unity-websocket-client.cs, line 227
_ws = new WebSocket(ServerUrl);
Show more
references/architecture-patterns.md, line 154
| **Unity Transport (UTP)** | Low-level transport | UDP (native) + WebSocket (WebGL) |
references/architecture-patterns.md, line 161
A single server process can accept both UDP (native) and WebSocket (WebGL) clients:
references/colyseus-integration.md, line 21
- Transport: WebSocket (works on all Unity platforms including WebGL)
references/nakama-integration.md, line 111
// 3. ISocket - real-time WebSocket (matches, matchmaking, chat)
references/performance-optimization.md, line 286
- Use WebSocket (persistent connection) instead of HTTP polling
Secrets
Concern
reads a credential or environment file.
SECRETS_PATH_DOTENV
.gitignore, line 17
# Environment
.gitignore, line 18
.env
Agent instructions
Pass
No instruction to ignore earlier instructions or to hide a step.
Obfuscation
Pass
No encoded or minified payload found.
Licence
Pass
A licence file is present (LICENSE).
Maintainer activity
Pass
The latest commit is within the last 365 days.
Note
Hygiene check of commit 220a09cbfec7. can reach a host that is not written as a fixed address. reads a credential or environment file.
Date and source
Date checked:
github.com
Commit graded: 220a09cbfec7afa7dd7bb24cbd17fc1f5f88b8c1
This link goes to the original host. PlugVet does not host or check what you download from there, and installing it is your own decision and risk.